Craft guide
Pose the same character in a new action
Changing a character's pose is where consistency is most likely to break, because a new pose asks the tool to show parts of the character the reference never did. Here is how to re-pose your character and keep them recognizably the same.
A pose change is fundamentally different from a scene change. Moving your character from a kitchen to a garden keeps the same view of them; asking them to leap, crouch, or reach behind their back demands a new view. When the reference only shows a front-facing standing pose, the tool has to invent the hidden side — and invention is where a character drifts off-model.
Give the pose the angles it needs
The reliable fix is more reference, not more prompting. If you want a dramatic action pose, include a reference that shows the relevant angle — a side view for a running pose, a back view for an over-the-shoulder shot. With the angle supplied, the editor preserves the real character instead of guessing. This is exactly why we recommend two to three references for anything beyond a gentle re-pose.



Match the difficulty of the pose to your references
Do
- Keep gentle re-poses (sitting, holding, turning slightly) — one good reference handles these.
- Add a second or third reference angle before attempting big action poses.
- Name the pose and the constants together: "reaching up, keep the blue coat and the freckles."
- Re-run an action frame that drifts — a second attempt often lands.
Avoid
- Ask a single front-facing reference for a full back view and expect the face to survive.
- Change the pose and the outfit and the style all at once.
- Accept the first drifted result — re-anchor and try again.
- Assume tiny detail survives a big, motion-blurred action pose.
When a pose keeps failing
If a specific pose refuses to stay on-model, it is almost always an information problem: the tool cannot see enough of your character to render that pose faithfully. Step back, add the missing angle to your reference set, and try again — or choose a slightly less extreme pose that your references can support. The limitations page explains why hidden angles get invented and how to work around it.
Questions, answered plainly
Why does my character's face change in a new pose?
Because the new pose shows the face at an angle your reference never did, so the tool invents it. Add a reference that includes that angle — a three-quarter or profile shot — and the face is far more likely to stay the same.
What poses are safest with one reference?
Gentle re-poses that keep roughly the same view: sitting, standing, holding an object, turning slightly, reaching within frame. Big action poses that reveal hidden sides of the character need extra reference angles to stay consistent.
How many references do I need for action poses?
Two to three, chosen to cover the angles the action needs. A running pose benefits from a side view; an over-the-shoulder shot benefits from a back view. More relevant angles mean less for the tool to invent.
Is re-posing a separate paid feature?
No — it is the same editor. It is free to start, and you use pay-as-you-go packs only when you generate more. There is no extra charge for changing a pose and no subscription required.
Re-pose without losing them
Bring your character and describe the new action. Keep the face, costume, and style.
Opens in the EditThisPic editor — free to start, no signup.